UE5/C++ Simulation Engineer for Industrial, Biochemical & Medical Training

Explain, train, and decide faster—without exposing proprietary data.

I design and ship interactive simulations in Unreal Engine 5 (UE5/C++) for OEMs and training teams. Typical outcomes: faster onboarding, clearer sales demos, and safer what-if testing—without exposing proprietary data.

What I do well:

  • Real-time physics/chemistry models with clean UIs and live charts (UMG/Slate).

  • Clear performance goals (e.g., 60–90 FPS) and measurable acceptance criteria.

  • NDA-respectful builds using representative data and generic geometry.

Representative work (anonymized):

  • Steam & condensate load visualizer for process equipment (sales/training).

  • Pulp dryer operations simulator showing flooded vs. heating regimes.

  • Public nitrification demo: ammonia→nitrite→nitrate, pH buffering, CO₂ dynamics.

Stack:

  • UE5

  • C++

  • Blueprints

  • UMG/Slate

  • Niagara

  • Python